let's handle this one at a time...
"the amount of enemies on screen" - SERIOUSLY! am I the only one that watched the demos? They have upwards of 20 times the amount of enemies of the first one in some of them...
"the scale of the levels, the draw distance" - again... DID YOU NOT WATCH THE DEMOs?! REALLY?! it's either that or you didn't play gears 1...
"the story length" - the story is both slightly longer and many times bett...
You're both wrong.
From microsoft:
"Apple is managing the content that is released into its marketplace, picking and choosing which games and applications are available for download. We’re revolutionizing the way games are created and distributed because we’re not the arbiters of content. The games on Xbox LIVE Community Games will be built by the community, for the community and managed by the community"
read more here:
If gears looked like @$$, I'd give them the edge on...
"it takes about 2 years to make a decent game."
Killzone 2 has been in development since at least 2005 if not sooner. Also, they don't blow the 360 out of the water. They are beautiful games, but by no means do they "blow the xbox out of the water". Gears of War 2 is still easily comparable(not better, comparable) graphically to killzone 2, and it's on an engine available at the launch of 360.
You have a lot of half truths. I did say you had to be a student for dreamspark (I'm in the program for xna right now).
The games are not reviewed by M$. They are peer reviewed by other people in the XNA creators club. After approval from there, it will be released on XNA community games for whatever price you choose
You definitely have no idea what you're talking about if you think you need a nice computer to run it.
If you want to argue semantics abou...
Learn how the system works better. Microsoft does not approve them. Other people in the creators club approve them. Also, the payment is for hosting of the game, of which you get back a large part of the profits from sales. Not to mention as long as you are a student, you don't have to pay any amount of money for the subscription thanks to microsoft's dreamspark program.
or why wouldn't they have designed a programming library specifically for designing indy games for windows and xbox live and set up a service to distribute those games over xbox live...
It's an interactive programming interface for people that don't know any of the harder programming languages. It's for making games. Not for making levels for a game.
edit: read up on what it actually is here:
http://research.microsoft.c...
MGS1 had the best story, MGS3 had the best gameplay, and I would not buy MGS4 if it were released on the xbox 360.
Ghost recon had it originally. It made some camping spots ridiculously overpowered though. It was fun, but really cheap. Some, the only way you could kill the guy was to be behind him, or hide so good he didn't know you were there to shoot.
They're justification is more than enough to remove it from the game tbh. In an fps, anything outside of leaning will hurt your movement and makes you really vulnerable when you're stuck to things.
I like how you called him out, then completely agreed with him.
He never said it was worse, he said it was harder to work with. He actually made a point of saying it wasn't worse.
Compare it to Alice. (www.alice.org i think) It's a learning tool to get people with little programming knowledge an idea of how to make games. It's used for high school and early college before people take their CS 100 level courses, which would barely even cover drawing stuff on the screen.
It's a counter to Alice by Carnegie Melon. It's not a game, it's an ap to make games/stories.
Almost all the ones shown so far have been outside in large environments.
http://xbox360media.ign.com...
http://xbox360media.ign.com...
and the difference is significant.
You're an idiot.
Of course it was. Original Xbox titles were a leap in graphics from PS2 games. I guess when you set the bar low, it's easy to be impressed.
Compare this to either version of bioshock and be prepared to crap your pants.
in every 360 I've ever used the fans are almost silent compared to the DVD drive.
it's a cool concept, but it's not for what you said.
Why is a game being just fun bad? I was unaware every game had to be something brand new. CoD4 didn't do much new, it was just amazingly fun.
reviews should be based solely on how much fun you will get out of the game. Whether that's a little fun over a long time, or an incredible amount of fun for 8 hours, it shouldn't matter if it does nothing new. As long as it is fun.